Kingdom Under Fire Crusaders Download

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Kingdom Under Fire Crusaders Download 4,5/5 3509 votes

Jun 15, 2006  I haven't played this game in almost a year but have fond memories of it and plan to pick it up again this weekend. I have the prequal 'Kingdom Under Fire The Heroes' which closes most of the plot holes and answers many of the questions from this one. Kingdom Under Fire 2 is a new mobile title by Blueside for Microsoft Windows and PlayStation 4. It is an MMO based game which is getting huge popularity among the millions of game lovers. In order to start playing the game, players should learn the pure basics. Kingdom Under Fire 2 PC Free Download.

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publisher: Gameforge AG

Game mode: massive online multiplayer

Multiplayer mode: Internet

game release date:

Kingdom under fire the crusaders pc download free

Development of the game Kingdom Under Fire II have been suspended and will not be continued.

X360PS3

A hybrid of real-time strategy and roleplaying game, the game is focused on multiplayer mode with thousands of people from around the world playing at the same time. The mechanics are similar to Kingdom Under Fire: The Crusaders. The developers prepared both multiplayer modeled on MMO productions, and a single-player campaign.

Kingdom Under Fire II is, like the other installments in the series (A War of Heroes, The Crusaders, Heroes and Circle of Doom), a hybrid of real-time strategy and roleplaying game, but the difference is that this time the creators – Korean Studios, Phantagram and Blueside – rely on multiplayer mode, enabling thousands of players from around the world to battle. And so we received an MMOARTS game, in terms of gameplay and plot closest to Kingdom Under Fire: The Crusaders.

Story

Action Kingdom Under Fire II yet again takes us into the world of Bersi, reminiscent of Europe of the Middle Ages. This time however, a third faction joined the constant war between the Human Alliance (elves and humans), and the Dark Legion (Orcs and Ogres) – Encablossa ( mutants and monsters) from another dimension. Of course, due to the emergence of a new race, new heroes with unique appearance and abilities join the characters known from previous games . During the game we will visit a huge continent and the previously unknown lands.

Gameplay

As you might guess, at the beginning we have to chose one side of the conflict, and then do everything in our power to dominate others. To do this, we create a powerful army and carry it into battle. However, if our opponent is too powerful, we can always join forces with other players. Battles are truly epic, as on the battlefield several-thousand armies meet. Particularly spectacular are the sieges of castles and fortresses, which the creators modeled on the scenes from films such as The Lord of the Rings and Kingdom of Heaven. The attackers are trying to get through the walls by throwing ladders, catapult attacks, and attempting to breach the main gate, while the defenders try to keep repairing damage and prevent invaders’ invasion. Fighting on the walls of the castle is also a normal thing. Our avatar (at the same time, the commander of troops) takes part in the battles, whose activities we can direct from the perspective of the first or third person. Invading enemy territories and defending our own lands is not everything that the creators decided to fill our time with. We can also, as in a typical MMORPG, chat with other players, form alliances, trade with them, and create guilds, which, in turn, can transform into an even larger group.

Game modes

Although the main attraction of Kingdom Under Fire II is just online gameplay, the developers also prepared a single player campaign, reminiscent of that known from The Crusaders, although more complex and having a more interesting storyline. Just as there, we must help the chosen nation to seize the territories of the other, and once we control the entire continent, we win. Although our progress during solo play does not affect the world in multiplayer and vice versa, after completion of the campaign we do get some additional elements that we can use in the course of battles with live players.

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Technology

Compared to the previous parts in Kingdom Under Fire II series, the gameplay system has been improved, most of all the management of units – now it is more intuitive, while allowing the use of different, even more complex tactics. The game is characterized by excellent audiovisuals, while advanced graphics engine allows the presence of thousands of units on the screen at the same time.

Similar games:

Kingdom Under Fire Crusaders Rom

System requirements

PC / Windows

Minimum: Intel Core 2 Duo 2.8 GHz, 4 GB RAM, graphic card 512 MB GeForce 9800 GT or better, 15 GB HDD, Windows XP/7/8

Kingdom Under Fire II
Developer(s)Blueside
Phantagram
Publisher(s)Gameforge (Announced July 2019 from a video and various website)
Director(s)Sang Youn Lee
Producer(s)Sang Youn Lee
Composer(s)Cris Velasco
Chris Rickwood
SeriesKingdom Under Fire
EngineUnreal Engine 4 (PC)
Blueside 3.0 (PS4)[1]
Platform(s)Microsoft Windows
PlayStation 4
ReleaseNovember 2019
Genre(s)Real-time strategy, role-playing, MMORPG
Mode(s)Single Player, Multiplayer

Kingdom Under Fire II is a video game set in a high fantasy setting developed by Blueside which merge real-time strategy (RTS), role-playing game (RPG) and massively multiplayer online game (MMO) genres - the game is to have a single player, and online multiplayer mode. The game follows on chronologically from Kingdom Under Fire: Circle of Doom, and is the first RTS game set in the Kingdom Under Fire universe to be released since the 2005 Kingdom Under Fire: Heroes.

The game was announced in January 2008, and has been subject to delay and changes to release platforms; A closed beta-test began in December 2011 in South Korea.

In November 2013, the developers announced that a version for the PlayStation 4 was in development.

The Chinese version of Kingdom Under Fire 2 entered a no-wipe Closed Beta state in March 2017. In July Taiwanese version entered an Open Beta.

Gameplay[edit]

The game combines action RPG with real-time strategy. The player is to control a hero who can command various troops. The player has full control of their character and can run around freely with their troops following them. When controlling other units, the game plays like a typical RTS; cannons for example can be used to break down castle walls and spearmen can be used to protect troops from cavalry.[2]

Plot[edit]

The plot of Kingdom Under Fire II comes chronologically after the events in Circle of Doom - which took place within the alternative dimension of the game's antagonist - Encablossa. The game's events continue the story of the Kingdom Under Fire universe, 150 years after Kingdom Under Fire: The Crusaders, and introduce a new faction - the 'Encablossians', who have been brought from the Encablossan dimension by Regnier,[3][4] an antagonist in previous games.

The game is to explore the wars between three factions: the Human Alliance, Dark Legion, and Encablossians in their struggle for control of the game's world, the continent of Bersia.[4]

Development[edit]

The game was originally announced in January 2008 to be published on PC and console platforms in 2009.[5] The game was to be a blend of MMO and RTS gameplay to create a 'Multiplayer Online Action RTS' or MMORTS; key elements of the gameplay design include a single player 'story mode' as in the earlier RTS Kingdom Under Fire: The Crusaders, and a separate online multiplayer element where players would be able to undertake battles, both castle sieges, and pitched battles in fields.[4] The MMO aspect of the game was to take place in a persistent world, with players able to form and join guilds and take part in territorial battles (in up to 15 vs 15 player matches).[3]

In July 2009, Blueside confirmed an Xbox 360 version for release in 2010, the Xbox 360 version was stated to have greater emphasis on the single player campaign, and to also have an online multiplayer mode, as well as downloadable content, but a MMORTS mode was not confirmed.[6][7][8]

In March 2010, the project was reported by MMOSITE.com to be rumoured to be in development hell, with developer Blueside in financial trouble, with some employees salaries unpaid, and also as being affected by the departure of part of Blueside's development team to form a new company. In an interview representatives from Blueside and Phantagram stated that 90 persons were working on the project, and that the game had been delayed due a shortage of manpower caused by simultaneous development of console and PC versions, as well as delays due to inexperience with online game development. The lead developer Lee Sang Yong stated that there was no real problem with the development.[9]

In October 2010, the Xbox 360 version was announced to be delayed to at least Christmas 2011 due to restrictions imposed on Xbox Live games by Microsoft relating to billing; development of the actual game system was said by the developers to be complete.[10] The projects budget had exceeded $20 million by late 2010.[10]

In November 2010, Blueside announced the development of a PlayStation 3 version, initially with a projected release date in 2012, citing the suitability of the PS3's online mechanism's for adding updates. Issues relating to the online Xbox 360 version were stated to be under continued discussion with Microsoft.[11]

The game was developed with a video game rating of 15+, though the developers expected it may receive an 18+ rating due to the combat and war elements.[12] A closed beta test began in late 2011.[13][14]

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In November 2013, the developer Blueside announced the game would be released for PC in Korea in the next month, and that the game was also in development for the PlayStation 4.[15] At the G-Star Korean gaming industry convention (November 2013), producer Sang-Yoon Lee announced that the game would be released on PC in South Korea, Malaysia and Singapore in the next month.[16][17] At G-Star Sang-Yoon Lee apologised for delays to the game, explaining that the development had been hampered by loss of half of its original 160 person team, as well as market conditions in South-East Asia, where the high computer specification requirements of the game meant a limited market for the product, requiring work to allow the game to run a relatively low powered hardware (e.g. GeForce 7600 graphics card); at the same time a PS4 version of the game was stated to be in development and expected to be complete by around May 2014.[17][18]

MMOGAsia announced open beta for Kingdom Under Fire II for May 22, 2014. The developer revealed that there will be no data wipes after the launch of open beta, so any progress made during the testing phase will carry over to full release.[19]

In April 2017, MMOGAsia announced that the game would be shut down permanently.[20]

In the spring of 2017 the launch in Russia was announced. [21] Innova is to be the Russian publisher. [22] The CBT phase is expected in the fall of 2017, so far there is a teaser website. [23]

It was announced on February 20th of 2019 that the Russian servers would be shut down on March 20th of 2019. The developers said this was due to working on 'new projects'. Kingdom Under Fire II wasn't confirmed for abandonment, but won't be available for playing. [24]

References[edit]

  1. ^'Kingdom Under Fire 2 Starts OBT in Russia This Fall and Then Comes to NA & EU'. 2p.com. Archived from the original on December 15, 2017. Retrieved December 14, 2017.
  2. ^Kingdom Under Fire II: The Human Alliance, IGN, 18 October 2011
  3. ^ ab'Kingdom Under Fire II Q&A: Bringing Massively Multiplayer to RTS', uk.gamespot.com, GameSpot, pp. 1–2, 28 February 2009[permanent dead link]
  4. ^ abcCharles Onyett (3 March 2008), 'Kingdom Under Fire 2 Q&A', uk.pc.ign.com, IGN
  5. ^Robert Purchese (28 January 2008), 'Kingdom Under Fire gets MMO sequel', www.eurogamer.net, Eurogamer
  6. ^Blueside (press release) (8 July 2008), César A. Berardini (ed.), 'Kingdom Under Fire II Update + New Screenshots', news.teamxbox.com, Team Xbox, archived from the original on 11 February 2012
  7. ^Oli Welsh (9 July 2009), '360 Kingdom Under Fire II not an MMO', www.eurogamer.net, Eurogamer
  8. ^Tom Magrino (8 July 2009), 'Kingdom Under Fire II igniting 360 in 2010', uk.gamespot.com, GameSpot, archived from the original on 11 July 2009
  9. ^'Kingdom Under Fire II is Suffering an Ordeal or Goes to Miscarry', news.mosite.com, MMOsite.com, pp. 1–2, 2 March 2010
  10. ^ abRobert Purchese (26 October 2010), 'Xbox Live policy slows 360 KUFII release', www.eurogamer.net, Eurogamer
  11. ^Robert Purchese (18 November 2010), 'Kingdom Under Fire II heading to PS3', www.eurogamer.net, Eurogamer
  12. ^'KUF2 Interview: The In-game War Probably Make It an 18+ MMOG', news.mmosite.com, MMOsite.com, pp. 1–2, 15 August 2011
  13. ^Cindyhio, ed. (27 September 2011), 'Kingdom Under Fire 2 to Kick off a CBT in Late 2011', news.mmosite.com, MMOsite.com, pp. 1–2
  14. ^Kingdom Under Fire II 1st CBT Simple Review - MMORPG News, mmosite, 14 Dec 2011
  15. ^Scammel, David (12 Nov 2013), 'Kingdom Under Fire 2 confirmed for PS4', www.videogamer.com
  16. ^'[GSTAR2013] '다음 달, 동남아부터 시작' '킹덤언더파이어2' 이상윤 사장 인터뷰', www.inven.co.kr (in Korean), 17 Nov 2013
  17. ^ abNeltz, András (19 Nov 2013), 'Kingdom Under Fire II Is Still on the Way. Honest!', kotaku.com
  18. ^킹덤언더파이어 2, 내년 상반기에는 꼭 선보이겠다, www.thisisgame.com (in Korean), 18 Nov 2013
  19. ^'Kingdom Under Fire II Open Beta Launches This Week'. MMO Attack. 19 May 2014. Retrieved 20 May 2014.
  20. ^'Game service shut down announcement', MMOGAsia, 10 April 2017
  21. ^Suzie Ford (26 March 2017), Russian Version Gets Official Site, MMORPG
  22. ^Suzie Ford (17 March 2017), 4Game Announced as Russian Publisher, MMORPG
  23. ^Kingdom Under Fire 2
  24. ^'Kingdom Under Fire 2 Russia'. www.facebook.com. Retrieved 2019-03-10.

External links[edit]

  • 'Blueside : Kingdom under Fire II', www.blueside.co.kr, Blueside
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